This screenshot above demonstrates three of the main editor features. Let's start by scrolling to the top of the Project Tree, and double-clicking the "General Settings" node: The main way that you navigate around the editor is using the Project Tree in the top-right corner, which allows you to access all the various parts of your game. So, there's your new game, ready and waiting for you to create it! Starting off The third box allows you to choose where AGS should put the game files - the default is your My Documents folder, and I'm going to stick with that.Ĭlick the Finish button, and after a short wait you should be presented with the main AGS Editor window:.This is only used for the name of the folder that your game is created in, and the name of the final EXE file you compile. The second box asks you for the game's file name.For the purposes of this tutorial, I'm going to call it the incredibly lame "Roger's Adventure", but you can use whatever you like. This is what will be displayed in the game title bar when it's running in a window, and it's used for a couple of other things too. In the first box you can type the full name for your game.So, select "Sierra-style" and click Next.įinally, you need to decide on what to call your game. NOTE: The "Empty Game" template is something you may want to use later on when you're familiar with AGS as it comes with no default graphics at all. The "Sierra-style" template is what we'll be using, as it has classic Sierra adventure game UI and comes with some default graphics to get you started quickly. AGS comes with several, and you can find others for download on the AGS Forums. Here, you need to choose which template you're going to use for your new game. So, without further ado, click Next, and you'll see the Select Template screen: You'll be presented with the Start New Game wizard: Make sure that "Start a new game" is selected, and click Continue. Start up the AGS Editor by double-clicking the AGSEditor.exe file, and you should be greeted by the following screen: If you have a newer version, there may be minor inconsistencies in the screenshots where extra options have been added and so forth, but most of what's here should still apply. NOTE: Before we start, this tutorial was made using v3.5 of AGS.
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